
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip .
Vehicles you control have crew 1.
Astor cheapens your toys: every Equipment costs to equip and every Vehicle crews with just power 1, letting you suit up a threat and swing fast or flood the board with crewed Vehicles. You ramp into a hefty equipment/vehicle base, use Astor's ETB to dig for your best piece, then turn a single creature into a hyper-mobile beater or assemble a Vehicle army. Win by reattaching and re-equipping across multiple bodies to grind value and connect for lethal commander damage or wide swings.
Add the Sword cycle (Fire and Ice, Feast and Famine, War and Peace) for protection and value, plus free-equip enablers like Sigarda's Aid and Ardenn to weaponize Astor's discount. Improve consistency with tutors (Stoneforge Mystic, Steelshaper's Gift, Open the Armory) and resilience via Hammer of Nazahn or indestructible-granting gear. Trim narrow Vehicles for premium ones like Smuggler's Copter and Skysovereign, and add ramp like Sword of the Animist to power out your threats faster.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RW), by popularity.