
Flying
,
: Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Atemsis is a mono-blue value engine that loots to dig for answers and threats, then wins out of nowhere by connecting for combat damage while holding a hand of cards with six different mana values. Spend the early game ramping, drawing, and protecting yourself, then untap with Atemsis, sculpt your hand to exactly six distinct mana values, push it through for one swing, and reveal for the instant kill.
Add fast mana (Sol Ring, Mana Vault, Mana Crypt) and free protection (Force of Will, Pact of Negation, Veil of Summer) so you can protect a single decisive swing. Lean on cheap repeatable unblockable enablers and flicker/untap effects, and run efficient tutors (Mystical Tutor, Personal Tutor) to find Aqueous Form or your evasion piece. Tighten the curve to make six distinct mana values trivial and consider a secondary win like Thassa's Oracle to avoid being a one-trick deck.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.