
Flying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
Atraxa is a self-contained value engine: a 7/7 flyer with all four keyword abilities that refills your hand by up to a card of every type when she enters. You ramp into her, protect her, then snowball card advantage to grind out the table. Repeatedly blinking or reanimating her turns the game into a one-sided card stream that nobody can match in attrition.
Add fast mana and tutors (Mana Crypt, Vampiric Tutor, Demonic Tutor) plus low-cost reanimation (Animate Dead, Persist) to deploy Atraxa well ahead of seven mana. Tighten the manabase with all the duals, fetches, and shocks to support consistent four-color casting, and lean into a flicker engine like Conjurer's Closet or Ghostly Flicker loops. Round it out with stronger protection (Heroic Intervention, Swords to Plowshares) so your value engine never gets shut off.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGUW), by popularity.