
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
Aunt May is a mono-white creature-flood engine that gains you life and grows your Spiders every time a creature enters. You curve out with cheap creatures and token-makers, leverage lifegain payoffs and go-wide anthems, and either build a wide Spider/Citizen board or convert mass lifegain into a finisher. Early turns establish board presence; mid-game you flood with tokens and counters; late-game you alpha strike or combo off lifegain triggers.
Add efficient token engines and ETB-blink loops (Conjurer's Closet, Restoration Angel effects) to maximize triggers, and lean into lifegain payoffs like Heliod, Sun-Crowned and Aetherflux Reservoir for combo finishes. Round out mono-white's weaknesses with card-draw rocks like Skullclamp, Welcoming Vampire, and Mentor of the Meek, plus protection like Teferi's Protection and Flawless Maneuver against the board wipes this strategy fears most.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite ETB, Infinite lifegain triggers, Infinite lifegain
→ Infinite ETB, Infinite lifegain triggers, Infinite lifegain
→ Infinite ETB, Infinite lifegain triggers, Infinite lifegain
→ Infinite ETB, Infinite lifegain triggers, Infinite lifegain
→ Infinite +1/+1 counters on a creature, Infinite ETB, Infinite creature tokens
Combos via Commander Spellbook.
Same color identity (W), by popularity.