
Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.)
Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.
Auntie Ool turns -1/-1 counters into a card-advantage and drain engine: load your own creatures to draw cards, sprinkle counters on opponents' boards to drain life. You play a Jund -1/-1 counters/aristocrats midrange deck that grinds incremental advantage, recurs counter sources, and eventually goes wide or burns the table down via mass counter effects.
Add proliferate enablers (Inexorable Tide, Evolution Sage) and counter-doublers to multiply Ool's triggers, plus efficient tutors (Demonic, Diabolic Intent) to find Hapatra or your combo pieces. Tighten the mana base with fast rocks and dual lands, and lean into a persist/sac-outlet infinite loop (Cauldron of Souls plus a free sacrifice outlet) for a clean win. Cut clunky high-cost cards for cheaper interaction so the engine comes online by turn four or five.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.
Same color identity (BGR), by popularity.