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Averna, the Chaos Bloom
URGTemurLegendary Creature — Elemental Shaman

Averna, the Chaos Bloom

Mana value3Rank#6,788
BuildCard details

The Commander

As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)

Guide

Gameplan

Stack your deck with cascade spells and ramp into them so each cascade both casts a free spell and drops a land onto the battlefield, snowballing into game-ending payoffs. Averna turns every cascade trigger into a free land drop, fueling Landfall and big mana strategies while you chain spells. Win by overwhelming the table with cascade value, landfall payoffs, or a big finisher you slam ahead of schedule.

Strengths

  • Free land drops on every cascade accelerate mana and trigger landfall repeatedly
  • Temur colors give the best ramp, card advantage, and cascade payoffs
  • Cascade generates raw card and tempo advantage every spell
  • Naturally builds toward explosive, snowballing midgame turns

Weaknesses

  • Cascade is inherently random and can whiff into nothing useful
  • Averna's ability only matters if you can reliably cascade
  • Three-color manabase can be greedy and slow without fixing
  • Vulnerable to commander removal that shuts off the engine
  • No built-in protection or evasion for Averna herself

Key Cards

  • Maelstrom Wanderer — Double cascade with haste lets Averna drop two lands and chain huge value immediately.
  • Apex Devastator — Quadruple cascade means up to four free lands and four free spells in one cast.
  • Bloodbraid Elf — Cheap, efficient cascade body that reliably triggers Averna's land drop.
  • Imoti, Celebrant of Bounty — Grants cascade to your expensive spells, multiplying Averna's triggers throughout the game.
  • Throes of Chaos — Repeatable cascade from the graveyard via retrace for consistent land drops.
  • Scute Swarm — Turns Averna's extra land drops into an exponential token army.
  • Tatyova, Benthic Druid — Draws a card and gains life for each land Averna sneaks into play.

Upgrade Path

Tighten the curve so cascades hit impactful nonland spells rather than whiffing, and add more cascade enablers like Imoti and Maelstrom Wanderer to maximize triggers. Upgrade the manabase with fetchlands, shocks, and Triomes that synergize with landfall and provide fixing, plus ramp like Cultivate and Three Visits. Add powerful landfall payoffs (Scute Swarm, Avenger of Zendikar) and protection for Averna to convert the engine into reliable wins.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Landfall payoffs like Scute Swarm, Avenger of Zendikar, or Zendikar's Roil snowballing into overwhelming boards
  • ▸Cascading into a big finisher (Apex Devastator, Etali) ahead of schedule and beating down
  • ▸Comboing off cascade chains to flood the board and swing for lethal
  • ▸Casting Craterhoof Behemoth or similar off ramp to alpha strike

Archetypes

  • Cascade Tribal — Maximizes cascade spells so Averna drops a land and casts a free spell each time.
  • Landfall — Free land drops on every cascade trigger landfall payoffs constantly.
  • Big Mana Ramp — Extra lands accelerate into expensive haymakers and overwhelming spells.
  • Spellslinger Value — Chaining cascades generates a steady stream of free spells and card advantage.

Combos

No combos found for this commander on Commander Spellbook.

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