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Barrin, Master Wizard
UBlueLegendary Creature — Human Wizard

Barrin, Master Wizard

Mana value3Rank#16,544
BuildCard details

The Commander

{2}, Sacrifice a permanent: Return target creature to its owner's hand.

Guide

Gameplan

Deploy cheap value creatures and Barrin, then turn every permanent—especially tokens and ETB creatures—into a repeatable bounce engine. You grind opponents out by resetting their threats and recurring your own enters-the-battlefield triggers, all while a mono-blue control shell keeps the board safe until you assemble a combo or wide flicker advantage.

Strengths

  • Repeatable instant-speed bounce that doubles as removal for indestructible/hexproof permanents and can save your own creatures from removal
  • Cheap commander (MV 3) that comes online early and demands answers
  • Excellent synergy with ETB creatures and token producers that feed the sac cost
  • Deep mono-blue toolbox of counterspells, card draw, and tutors to support a control plan

Weaknesses

  • Bounce is tempo, not permanent removal—committed opponents just recast threats
  • The {2} activation cost is mana-intensive across multiple uses
  • Sacrifice cost requires a steady stream of expendable permanents or it stalls
  • Mono-blue struggles with enchantments and resolved artifacts, and lacks fast board wipes

Key Cards

  • Peregrine Drake — Untaps five lands so Barrin can bounce it and refire activations for free, enabling infinite loops.
  • Great Whale — Like the Drake, it nets mana on each bounce to power Barrin into infinite bounce/mana combos.
  • Deadeye Navigator — Pairs with mana-positive ETB creatures for flicker value and helps fuel and protect the engine.
  • Snapcaster Mage — A premium ETB creature you can rebuy with Barrin to recur counters and removal each turn.
  • Training Grounds — Drops Barrin's activation to a single generic mana, dramatically increasing the engine's reach.

Upgrade Path

Add the mana-positive bounce package (Peregrine Drake, Great Whale, Palinchron) plus cost reducers like Training Grounds to enable infinite loops, then cap with an X-spell outlet such as Blue Sun's Zenith. Tighten the manabase with fast mana (Sol Ring, Mana Crypt, Mana Vault) and protect the engine with counterspells like Swan Song and Fierce Guardianship. Lean into proliferating ETB value (Mulldrifter, Snapcaster, Archaeomancer) and token fodder to keep Barrin firing every turn.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Infinite mana via Peregrine Drake/Great Whale loops funneled into a finisher like Stroke of Genius or Blue Sun's Zenith
  • ▸Repeatedly bouncing every opponent's board to lock them out, then closing with evasive beaters
  • ▸Grinding card advantage with recurring ETB creatures until you out-resource the table

Archetypes

  • Control — Barrin bounces problem permanents repeatedly while mono-blue counters and card draw keep you ahead.
  • Blink/Flicker — He turns ETB creatures into a recurring value engine, rebuying triggers every turn.
  • Combo — With mana-positive bounce creatures like Peregrine Drake, Barrin enables infinite mana and infinite bounce loops.
  • Tokens — Token generators provide endless sacrifice fodder to bounce opposing threats indefinitely.

Combos

No combos found for this commander on Commander Spellbook.

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