
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
Barrowin venturing each time she enters means you steadily complete dungeons, then her attack trigger reanimates a 3-or-less-MV creature every combat. Build an aristocrats/sacrifice shell of cheap value creatures, dungeon-venture engines, and recursion so each swing rebuys an ETB or sac fodder while you grind opponents to death.
Add fast mana and efficient sacrifice outlets (Ashnod's Altar, Phyrexian Altar) plus a free sac engine so reanimated creatures convert into closing loops. Tighten the curve toward sub-3-MV value creatures and tutors like Demonic Tutor and Vampiric Tutor to assemble Acererak or Blood Artist combos, and include protection (Teferi's Protection, Heroic Intervention) to keep Barrowin attacking.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BW), by popularity.