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Bohn, Beguiling Balladeer
URIzzetLegendary Creature — Human Bard

Bohn, Beguiling Balladeer

Mana value3Rank#11,112
BuildCard details

The Commander

Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)

Whenever you cast your second spell each turn, goad target creature an opponent controls.

Guide

Gameplan

Bohn turns your whole hand into foretell cards, letting you split spell costs across turns: pay {2} to stash a card face down, then cast it later for its mana cost minus {2}. You ramp into double-spell turns, each second cast goading an opponent's creature to bend the political board, and you grind value with cheap, repeatable casting while pointing aggression elsewhere.

Strengths

  • Mana-smoothing: front-loads {2} on stored cards so big spells become cheap on later turns
  • Reliably triggers 'cast your second spell' effects, both Bohn's goad and other spellslinger payoffs
  • Goad steadily forces opponents to attack each other, keeping you off the radar
  • Cheap to recast at three mana and dodges hand disruption by hiding cards in exile
  • Strong in long, grindy games where stored foretell value compounds

Weaknesses

  • Goad helps opponents develop but does nothing to actually close a game by itself
  • Pure UR has no removal for enchantments and limited interaction options
  • Foretelling costs real mana and tempo up front, slowing your early turns
  • Loses card advantage if you exile cards and never untap to recast them
  • Vulnerable to wraths and commander removal since the deck wants Bohn online repeatedly

Key Cards

  • Saw It Coming — A counterspell you can pre-pay via foretell, holding interaction up cheaply across turns.
  • Dragon's Approach — Cheap spell that floods your second-spell triggers while assembling a redundant burn wincon.
  • Aetherflux Reservoir — Casting many cheap stored spells per turn fuels lifegain into a 50-life laser kill.
  • Young Pyromancer — Every spell, including discounted foretell casts, builds a token army for combat or sacrifice.
  • Storm-Kiln Artist — Treasures off each cast pay foretell costs and snowball into explosive multi-spell turns.
  • Thousand-Year Storm — Doubling and tripling spells with cheap foretell casts can outright end the game.

Upgrade Path

Lean into a single payoff package—Storm-Kiln Artist plus Thousand-Year Storm and Aetherflux Reservoir, or a Dragon's Approach burn shell—so your cheap foretell casts directly translate to lethal. Add fast mana and rituals (Jeska's Will, Treasure makers) to enable double-spell turns earlier, and upgrade the manabase with fetch/dual lands and cost reducers like Goblin Electromancer. Tighten interaction with Swan Song, Pyroblast, and Cyclonic Rift to protect your engine and survive to a combo turn.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Burn opponents out with X-spells, Dragon's Approach, or storm payoffs
  • ▸Aetherflux Reservoir lifegain into a single lethal activation
  • ▸Goaded opponents whittle each other down while you grind incremental value
  • ▸Token swarm from spell-cast triggers backed by an overrun or anthem effect

Archetypes

  • Spellslinger — Bohn guarantees easy second-spell triggers and discounts your instants and sorceries for chaining.
  • Goad/Politics — His combat trigger weaponizes opponents against each other every turn you cast twice.
  • Control — Foretelling counterspells and removal lets you hold cheap interaction up while advancing your plan.
  • Storm/Combo — Cheap repeatable casts feed magecraft and storm payoffs for explosive finishes.

Combos

No combos found for this commander on Commander Spellbook.

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