
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Braids turns your own permanents into a recurring engine: each end step you sacrifice something you were happy to lose anyway (a token, a fetchable land, a death-trigger creature), forcing opponents into a lose-lose where they either sacrifice their own permanents or pay 2 life and let you draw. You grind incremental card and life advantage while building an aristocrats/sacrifice board, then close with a drain payoff or recursion loop.
Add cheap protection like Swiftfoot Boots and recursion such as Reassembling Skeleton or Bloodsoaked Champion to guarantee free fodder every turn. Lean into payoffs—Blood Artist, Zulaport Cutthroat, and Mazirek—so each sacrifice does double duty, and include fast mana (Dark Ritual, Sol Ring) plus tutors (Demonic Tutor, Diabolic Intent) to assemble engines faster. Top end with reanimation and an inevitability piece like Bolas's Citadel or a drain loop to convert grind into a kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.