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: Another target creature you control gains flying and lifelink until end of turn.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
Bre turns lifegain into free spells: each turn you gain life (easily via her own lifelink-granting ability), then your end step exiles cards until you hit a nonland and lets you cast it free if its mana value is at or below the life gained that turn. Build a wide, life-gaining board, swing for chunks of life with a lifelink attacker, and snowball into free big spells and extra value every end step.
Prioritize lifegain doublers (Heliod, Sun-Crowned; Boon Reflection; Rhox Faithmender) and per-trigger payoffs (Archangel of Thune, Cleric Class) so single combats gain enough life to cast bombs free. Add cheap reliable evasion and protection for Bre, plus drain finishers like Sanguine Bond and Vizkopa Guildmage to convert excess life into kills. Tighten the curve with strong free-cast targets (Sun Titan, Combat Celebrant, Approach of the Second Sun) and ramp like Smothering Tithe to outpace the table.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RW), by popularity.