
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Bria turns a wide-ish board into an unblockable, ever-growing army by chaining cheap noncreature spells. Each spell pumps your whole team via mass prowess while making an attacker unblockable, so you deploy creatures, then storm off with cantrips and burn to push lethal combat damage in one or two big turns.
Lower the curve with efficient cantrips (Opt, Consider, Mishra's Bauble) and rituals to maximize prowess triggers per turn, and add token engines like Young Pyromancer and Monastery Mentor to widen the payoff. Include protection (Heroic Intervention, Deflecting Swat) and a copy/loop package (Reiterate, Twinning Staff, Aetherflux Reservoir) to convert a single explosive turn into a kill. Tighten the manabase with fast lands and rocks like Arcane Signet so you can deploy threats and still hold up spells.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RU), by popularity.