
First strike
: Brigid deals 2 damage to each attacking or blocking creature target player controls.
Brigid plays as a mono-white defensive pillow-fort and pinger that punishes opponents for attacking or blocking. Tap her each combat to wipe out small attackers/blockers (2 damage to all combat creatures one player controls), then leverage untap effects and damage amplifiers to clear entire boards or sneak in damage. You win slowly by surviving, controlling the board, and eventually closing with a Voltron threat or token swarm.
Add untap engines (Thousand-Year Elixir, Magewright's Stone, Sword of Feast and Famine) and damage doublers (Gisela, Blade of Goldnight, Furnace of Rath effects) to weaponize her ping. Shore up mono-white's weaknesses with strong card advantage (Mind's Eye, Welcoming Vampire, Esper Sentinel) and ramp (Smothering Tithe, mana rocks). Finally, commit to a clear win package—either a tuned Voltron suite or a token/anthem finish like Approach of the Second Sun—so the deck does more than durdle.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.