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Captain Sisay
WGSelesnyaLegendary Creature — Human Soldier

Captain Sisay

Mana value4Rank#4,659
BuildCard details

The Commander

{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.

Guide

Gameplan

Captain Sisay turns every tap into a tutor for any legendary card, letting you assemble a toolbox of legendary creatures, planeswalkers, and powerful Legendary spells. Protect Sisay, untap her repeatedly, and chain into a value engine or combo piece that closes the game. You play a midrange GW shell that grinds incremental advantage until you find your win.

Strengths

  • Repeatable, color-agnostic tutoring for any legendary card every turn
  • Access to the deepest pool of legendary bombs, planeswalkers, and silver-bullet answers
  • Untap effects make her a combo and value engine
  • GW gives strong ramp, recursion, and protection for the commander

Weaknesses

  • Slow without untappers or haste—she needs to survive a turn cycle
  • Heavily reliant on Sisay; removal-heavy tables shut her down
  • Tutoring one card per turn can be too slow against fast combo
  • Restricting the deck to legendary cards limits roleplayers and answers

Key Cards

  • Thousand-Year Elixir — Gives Sisay haste and a second activation, tutoring twice the turn she lands.
  • Yisan, the Wanderer Bard — A second legendary tutor that fetches creatures by mana value to chain into bombs.
  • Heliod, Sun-Crowned — A legendary you can tutor that enables lifegain-based combos and pillow defense.
  • Karametra, God of Harvests — Tutorable ramp engine that fixes mana and accelerates your legendary plan.
  • Avacyn, Angel of Hope — A legendary haymaker that protects your board and Sisay from destruction.
  • Eladamri, Lord of Leaves — Tutorable protection that gives your legendary creatures shroud and forestwalk.

Upgrade Path

Add fast mana (Sol Ring, Mana Crypt) and untappers (Magewright's Stone, Thousand-Year Elixir, Seedborn Muse) so Sisay tutors multiple times per turn. Include a compact combo line such as Heliod, Sun-Crowned plus Walking Ballista, and load up on protection like Swiftfoot Boots and Heroic Intervention to keep her online. Trim purely fair value legends for efficient tutors, interaction, and faster mana to lower your clock.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Assemble a legendary combo (e.g. Heliod + Walking Ballista) tutored via Sisay
  • ▸Beat down with tutored bombs like Avacyn or large legendary creatures
  • ▸Grind out value with planeswalkers and recurring legends until opponents fold
  • ▸Lock the board with stax-style legends and win incrementally

Archetypes

  • Legendary Toolbox — Sisay fetches the exact legend you need each turn, from ramp to removal to finishers.
  • Combo — Untap effects plus tutorable pieces like Heliod let her assemble two-card wins.
  • Midrange Value — GW legends provide a steady stream of incremental advantage to grind out tables.
  • Superfriends — She tutors planeswalkers, building a defensible GW walker engine.

Combos

  • Captain Sisay + Mindslaver + Mistveil Plains

    → You control one opponent on their turn each turn cycle, Lock

  • Captain Sisay + Mindslaver + Wheel of Sun and Moon

    → You control one opponent on their turn each turn cycle, Lock

  • Captain Sisay + Mind Over Matter + Ulamog, the Infinite Gyre

    → Infinite self-discard triggers

  • Captain Sisay + Mind Over Matter + Kozilek, Butcher of Truth

    → Infinite self-discard triggers

  • Captain Sisay + Mind Over Matter + Emrakul, the Aeons Torn

    → Infinite self-discard triggers

Combos via Commander Spellbook.

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