
Whenever Carth enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
Carth turns planeswalkers into a value engine: he tutors planeswalkers from the top seven on ETB and on every superfriend's death, and he pumps every loyalty ability by +1 so your planeswalkers ult faster and stay safe. Deploy ramp early, drop Carth turn four, then chain planeswalkers each turn for card advantage and board control until you reach an ultimate or overwhelming value. The game plan is grind: out-card and out-board everyone, then close with a powered-up ultimate or an army of tokens.
Add the strongest fast mana and ramp (Mana Crypt, Sol Ring, Three Visits, fetch-dual mana base) so you can deploy Carth plus a walker early and chain multiples per turn. Lean into combo finishers with The Chain Veil alongside cost reducers and loyalty doublers (Doubling Season, Pir) for explosive turns. Round out with cheap interaction and protection like Heroic Intervention, Assassin's Trophy, and Teferi's Protection to survive the slow early game while your engine assembles.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite card draw, Infinite colored mana, Infinite colorless mana
→ Infinite creature tokens, Infinite ETB, Infinite copies of a specific planeswalker
→ Cast all permanent cards in your graveyard, Infinite colored mana, Infinite storm count
→ Cast all permanent cards in your graveyard, Infinite colored mana, Infinite storm count
→ Infinite turns, Skip your draw steps, Lock
Combos via Commander Spellbook.
Same color identity (BG), by popularity.