
All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
Reanimate the best creatures from any graveyard repeatedly using Chainer's activated ability, paying life as your primary resource. Fill graveyards with self-mill and discard, steal opponents' bombs, then convert those Nightmares into a board that closes the game. You operate as a grindy mono-black reanimator that turns life total into mana value.
Add fast mana and black ramp (Dark Ritual, Cabal Coffers, Nykthos) to power out multiple Chainer activations per turn. Lean into protection for Chainer himself (Lightning Greaves, Swiftfoot Boots) since his death exiles your whole board, and add a sacrifice outlet plus Mikaeus for an infinite combo finish. Tighten the reanimation suite with Buried Alive, Entomb, and Victimize to maximize value per activation.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.