
Whenever you cast a red spell, untap Chandra.
: Chandra deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
+1: Chandra deals 2 damage to target player or planeswalker.
−2: Chandra deals 2 damage to target creature.
−7: Chandra deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
Chandra enters as a creature that pings players for 1 and untaps every time you cast a red spell, letting her flip into a planeswalker after dealing 3 damage in a turn. Once flipped, she's a burn engine that throws damage at faces and creatures while building toward an ultimate that can outright end the game. Cast a flood of cheap red spells to flip her fast, then grind opponents down with direct damage and a wide red shell.
Lean into damage doublers (Torbran, Fiery Emancipation) and cost reducers to make every red spell hit harder and flip her faster. Add ritual and free-spell density (Jeska's Will, Pyretic Ritual, Birgi) plus recursion like Underworld Breach to enable explosive single-turn chains. Round out with mono-red staples for card flow (Wheel of Misfortune, impulse draw) and protection like Sundial of the Infinite to keep her on the board.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.