
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
Chevill turns your removal and your opponents' creature deaths into a steady stream of cards and life. Each upkeep you mark a target with a bounty, then you kill it (or let combat/blockers do the work) to gain 3 life and draw, snowballing card advantage in a grindy BG midrange shell. You win by out-valuing the table and converting your advantage into a big board or a combo finish.
Lean into cheap, repeatable removal (Bedevil, Snuff Out, edict effects) so you always have a bountied target to kill on your terms. Add fast mana and tutors (Demonic Tutor, Diabolic Intent) to find an actual win condition rather than just durdling, and consider an aristocrats package (Blood Artist, Viscera Seer, persist creatures) to turn all the death triggers into a closing combo.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BG), by popularity.