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Clement, the Worrywort
UGSimicLegendary Creature — Frog Druid

Clement, the Worrywort

Mana value3Rank#6,222
BuildCard details

The Commander

Vigilance

Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.

Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."

Guide

Gameplan

Flood the board with creatures that have powerful enter-the-battlefield triggers, then use Clement to bounce a cheaper creature back to hand every time something enters so you can replay it and re-fire those triggers. You generate enormous value loops with ETB creatures and ramp into bigger threats while building a wide board and mana-producing Frogs.

Strengths

  • Repeatable ETB value engine that snowballs harder than most blink decks since it triggers off every creature you play
  • Built-in ramp and card advantage through bounce-and-replay loops of value creatures
  • Frog tribal mana production accelerates creature spells aggressively
  • Flexible bounce can save creatures from removal, untap targets, or reset auras/counters

Weaknesses

  • Relies on the commander sticking around; without Clement the engine collapses
  • Bounce is mandatory-ish and only hits lesser mana value, so it can awkwardly return your own pieces
  • Vulnerable to board wipes that erase your creature investment
  • Can be slow to actually close games without a dedicated payoff or combo finish
  • Heavy creature reliance makes graveyard hate and stax punishing

Key Cards

  • Cloudblazer — Draws two and gains life every time it enters, a premium bounce-loop target for raw card advantage.
  • Mulldrifter — Repeatable two-card draw via Clement bounce and a great evoke/replay engine.
  • Temur Sabertooth — Lets you protect creatures and combo by bouncing ETB pieces on demand alongside Clement's trigger.
  • Sakura-Tribe Elder — Bounce, sac for a land, replay to ramp every turn cycle.
  • Lifeglow Renderer / Sage of Hours — Counter-based payoffs that snowball with constant re-entry triggers.
  • Avenger of Zendikar — A landfall token finisher that turns the deck's mana flood into a winning board.

Upgrade Path

Add a tight combo backbone—Temur Sabertooth or Cloudstone Curio with free-to-cast ETB creatures (Peregrine Drake, Palinchron-style mana) for infinite mana and triggers—plus a deterministic payoff like Walking Ballista or Thassa's Oracle. Trim cute value creatures for efficient ETB engines (Mulldrifter, Cloudblazer, Spark Double, Sakura-Tribe Elder) and stronger ramp/dorks. Round it out with protection (Heroic Intervention, Lightning Greaves) and fast mana to ensure Clement reliably anchors the engine.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Infinite ETB loops (e.g., free creatures + sacrifice/untap outlets) draining or milling the table
  • ▸Going wide with tokens and overrun effects like Craterhoof Behemoth or Overwhelming Stampede
  • ▸Incremental card-advantage grind that buries opponents before swinging in
  • ▸Counter-based combos such as Sage of Hours for infinite turns

Archetypes

  • Blink/Flicker Value — Clement bounces cheap ETB creatures so they re-enter, mimicking blink across your whole board.
  • Combo — Clement plus free or cheap ETB creatures and sac/untap outlets like Temur Sabertooth enables infinite loops.
  • Tokens/Go-Wide — Every creature entering triggers Clement, rewarding flooding the board with token and creature swarms.
  • Ramp/Midrange — Frog mana plus bounceable ramp creatures fuels a big-mana value plan.

Combos

No combos found for this commander on Commander Spellbook.

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