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Cloud of Darkness
BGGolgariLegendary Creature — Avatar

Cloud of Darkness

Mana value5Rank#16,943
BuildCard details

The Commander

Flying

Particle Beam — When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Guide

Gameplan

Cloud of Darkness is a Golgari graveyard-value commander that wants permanent cards (creatures, lands, artifacts, enchantments) stacking up in your yard so its ETB removal can wipe an opposing threat for free. You spend the early game self-milling and sacrificing, then leverage flicker and recast loops to repeat Particle Beam as soft repeatable removal while grinding out value with reanimation. You close by going wide, going tall, or burying opponents in card advantage.

Strengths

  • Repeatable, mana-efficient removal that scales with a graveyard you want to fill anyway
  • Evasive flying body that contributes to commander damage and clocks the table
  • BG gives premier ramp, recursion, and graveyard support
  • Synergizes naturally with self-mill, sacrifice, and reanimation engines already core to the colors

Weaknesses

  • Particle Beam does nothing the turn you have an empty graveyard, making it weak in the early game
  • Removal is -X/-X, so it can't kill high-toughness or indestructible-by-toughness threats cleanly and whiffs on small graveyards
  • Graveyard hate (Rest in Peace, Bojuka Bog) shuts off both removal and recursion
  • Only single-target interaction, poor against go-wide token strategies

Key Cards

  • Stinkweed Imp — Dredge rapidly fills your graveyard with permanent cards to maximize Particle Beam's -X/-X.
  • Golgari Grave-Troll — Dredge 6 dumps huge numbers of permanents, letting Cloud of Darkness instantly kill big threats.
  • Eternal Witness — Rebuys Cloud of Darkness or any key permanent from the yard for repeated value.
  • Conjurer's Closet — Blinks Cloud of Darkness each turn to fire off Particle Beam as repeatable removal.
  • Meren of Clan Nel Toth — Recurs sacrificed permanents and reanimates Cloud, fueling both graveyard size and recursion loops.
  • Altar of Dementia — Mills yourself to grow X while doubling as a sacrifice and win-condition outlet.

Upgrade Path

Lean into fast graveyard-filling with dredge creatures, Buried Alive, and Stitcher's Supplier so Particle Beam is lethal removal as early as possible. Add flicker enablers (Conjurer's Closet, Ghostly Flicker) and recursion (Meren, Eternal Witness, Phyrexian Reclamation) to fire the ETB repeatedly. Top-end reanimation like Reanimate, Animate Dead, and a combo finisher such as a Mikaeus/Triskelion or a sacrifice-loop with Blood Artist pushes the deck toward high power.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Reanimating and recurring large threats for repeated beatdowns
  • ▸Commander damage plus evasive flyers chipping life totals
  • ▸Aristocrats sacrifice loops draining all opponents
  • ▸Grinding out card and removal advantage until opponents run out of resources

Archetypes

  • Graveyard Value / Reanimator — X scales with permanents in your yard, so filling and exploiting the graveyard is the core engine.
  • Aristocrats — Sacrifice outlets stock your graveyard with permanents while draining the table.
  • Blink — Flickering Cloud of Darkness turns its ETB into repeatable removal each turn.
  • Self-Mill / Dredge — Dredge and mill rapidly inflate graveyard count to make Particle Beam a one-sided board wipe on a target.

Combos

No combos found for this commander on Commander Spellbook.

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