
Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power.
Suit up Combustion Man as a punisher-Voltron threat: every attack forces an opponent to either lose a key permanent or eat damage equal to his power, so you swing in repeatedly to grind boards while pressuring life totals. Pump his power and grant evasion/extra combats to make the 'damage' option lethal and the 'destroy' option backbreaking. You win by either dismantling the table's mana and blockers or by funneling huge unblocked hits into one player.
Lean into double strike (Fireshrieker, Embercleave) and extra-combat enablers (Aggravated Assault, Combat Celebrant, Moraug) to multiply triggers, and add evasion plus protection like Rogue's Passage, Whispersilk Cloak, and Swiftfoot Boots so he reliably connects. Round out with mono-red card advantage (Outpost Siege, Wheel of Misfortune) and ramp (Sol Ring, Jeska's Will) to recast him through commander tax and keep pressure consistent.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.