
This spell costs less to cast for each creature card in your graveyard.
Double strike
Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
Fill your graveyard with creatures so Cyan comes down cheap and swings as a double-striking threat early. Recur and exile creatures from your graveyard repeatedly to pump Cyan into a one- or two-shot Voltron kill while generating board value. You play a grindy attrition game in mono-white, looping recursion effects to grow Cyan and bury opponents in card advantage.
Add fast mana like Sol Ring, Mana Crypt, and white rituals to cheat Cyan out even earlier, plus protection like Swiftfoot Boots and Flawless Maneuver. Tighten the recursion engine with Sun Titan, Reveillark, and sacrifice loops, and include evasion or trample enablers (Whispersilk Cloak, Loxodon Warhammer) so the Voltron plan actually connects. Top-end stax pieces and Smothering Tithe push it toward higher-power tables.+}<br>NOTE? Just give upgrade.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.