
Flood the board with creatures that all swing with double strike the turn they arrive, turning fresh hasty bodies into lethal alpha strikes. You ramp into big threats, then deploy them alongside haste enablers or flash them in mid-combat for surprise damage. The deck wins by overwhelming a single opponent in one or two explosive attacks rather than grinding.
Add haste enablers (Fervor, Hammer of Purphoros, Ogre Battledriver) and token doublers (Parallel Lives, Doubling Season) to maximize how many bodies get double strike each turn. Lean into one-shot payoffs like Craterhoof Behemoth, Pathbreaker Ibex, and Xenagos, God of Revels, and add evasion/trample (Nylea, Rancor) so your alpha strikes actually connect. Tighten the ramp base with Cultivate, fast mana like Sol Ring, and protection such as Heroic Intervention to safeguard the swing turn.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.