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Dee Kay, Finder of the Lost
UBDimirLegendary Creature — Zombie Employee

Dee Kay, Finder of the Lost

Mana value3Rank#19,333
BuildCard details

The Commander

When Dee Kay enters, open an Attraction.

Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.

Whenever you roll a 4, you may tap or untap target artifact or creature.

Whenever you roll a 6, return target creature card from your graveyard to your hand.

Guide

Gameplan

Dee Kay is an Un-set Attractions/dice-rolling commander that grinds value off Attraction visits and 'roll a die' effects, draining life on 2s, controlling the board with tap/untap on 4s, and recurring creatures on 6s. You build a wide Attraction lineup, add cards that let you roll extra dice or visit Attractions outside combat, and assemble a Dimir value engine that slowly buries opponents. Win by accumulating incremental drains, recursion loops, and a few payoff bombs.

Strengths

  • Repeatable card advantage and recursion from Attraction visits and roll-a-6 triggers
  • Drain on every roll-a-2 turns dice into a real clock against the whole table
  • Tap/untap on 4 gives flexible control: untap your mana/blockers or tap down attackers and combo pieces
  • Dimir colors give access to premium card draw, removal, and interaction

Weaknesses

  • Heavily reliant on Un-set legality and dice/Attraction support cards; not all groups allow them
  • Variance: triggers depend on which numbers you roll
  • Low individual impact—each trigger is small, so it can be slow without engine pieces
  • Vulnerable to commander removal since the value engine leans on Dee Kay being out

Key Cards

  • Comet, Stellar Pup — A planeswalker built entirely around rolling d6s, feeding Dee Kay's roll triggers en masse.
  • Wand of Wonder — Forces additional die rolls to reliably hit Dee Kay's 2/4/6 payoffs.
  • The Most Dangerous Gamer — Lets you roll extra dice and re-roll, dramatically increasing trigger density.
  • Goblin Bowling Team — Cheap, repeatable dice rolling that consistently triggers Dee Kay.
  • Pixie Guide — Roll an extra die and take the highest, smoothing toward the better-value 4s and 6s.
  • Roxanne, Starfall Savant — Color-pip aside, dice synergy commanders/payoffs amplify roll-matters value chains.

Upgrade Path

Add more 'roll an additional die' and reroll effects (Pixie Guide, The Most Dangerous Gamer, Barbarian Class) to maximize trigger frequency, and load up on cheap repeatable dice sources so Dee Kay fires multiple times per turn. Round out with Dimir staples—card draw, spot removal, and a few reanimation targets—plus a strong Attraction package to convert raw triggers into a closing engine. Sacrifice outlets and a Blood Artist-style payoff turn the steady drain into a real win condition.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Incremental life drain from repeated roll-a-2 triggers and aristocrat payoffs
  • ▸Recurring value creatures via roll-a-6 to out-grind opponents
  • ▸Big payoff bombs (e.g. dice-scaling threats) fueled by extra rolls
  • ▸Locking out attackers/combo pieces with tap effects while you win at parity

Archetypes

  • Dice / Attractions Matters — Dee Kay's three roll triggers and the on-ETB Attraction open reward stacking dice rollers and Attractions.
  • Aristocrats / Drain — Roll-a-2 life loss plus sacrifice and drain payoffs let you whittle the table down incrementally.
  • Reanimator / Value Recursion — Roll-a-6 returns creatures, enabling recursive value engines with high-impact creatures.
  • Control — Tap/untap on 4 plus Dimir removal and card draw lets you durdle and stabilize while grinding value.

Combos

No combos found for this commander on Commander Spellbook.

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