
When Dee Kay enters, open an Attraction.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
Dee Kay is an Un-set Attractions/dice-rolling commander that grinds value off Attraction visits and 'roll a die' effects, draining life on 2s, controlling the board with tap/untap on 4s, and recurring creatures on 6s. You build a wide Attraction lineup, add cards that let you roll extra dice or visit Attractions outside combat, and assemble a Dimir value engine that slowly buries opponents. Win by accumulating incremental drains, recursion loops, and a few payoff bombs.
Add more 'roll an additional die' and reroll effects (Pixie Guide, The Most Dangerous Gamer, Barbarian Class) to maximize trigger frequency, and load up on cheap repeatable dice sources so Dee Kay fires multiple times per turn. Round out with Dimir staples—card draw, spot removal, and a few reanimation targets—plus a strong Attraction package to convert raw triggers into a closing engine. Sacrifice outlets and a Blood Artist-style payoff turn the steady drain into a real win condition.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.