
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Delina turns combat into a copy engine: each attack lets you clone a creature you control, with high rolls chaining into multiple copies. Build around creatures with powerful enter-the-battlefield or attack triggers so each token generates value before it's exiled at end of combat. You grind toward a lethal swing or an explosive trigger-fueled turn.
Add reliable extra-combat enablers (Aggravated Assault, Savage Beating, Moraug) and a free way to retrigger Delina, plus protection like Heroic Intervention or Boots/Greaves to keep her attacking. Tighten the curve toward impactful ETB creatures and burn-on-copy payoffs (Terror of the Peaks, Purphoros), and shore up red's weaknesses with rituals, impulse draw (Wheel of Misfortune, Outpost Siege), and artifact ramp to power out Delina ahead of curve.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite LTB, Infinite sacrifice triggers, Infinite tapped creature tokens
→ Infinite combat damage, Infinite combat phases, Infinite ETB
→ Near-infinite damage
→ Infinite colored mana, Infinite combat phases, Infinite ETB
→ Near-infinite damage
Combos via Commander Spellbook.
Same color identity (R), by popularity.