
When Denethor enters, scry 2.
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, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
Denethor is a cheap Izzet value commander who scries 2 on each entry and can be sacrificed to crown the monarch (usually yourself) while dealing 3 damage to clear a blocker or ping a player. The deck plays a tempo-control game—cantripping, removing threats, and drawing extra cards off the monarchy—then closes with spells or an evasive threat. Treat Denethor as a recyclable engine you blink or reanimate to repeat scry 2 and the monarch-grab.
Lean into reusing Denethor with Conjurer's Closet, Ephemerate, and Eldrazi Displacer-style blink so you never pay commander tax, and add reanimation like Feldon of the Third Path. Tighten the curve with efficient cantrips (Brainstorm, Ponder, Frantic Search) and a couple of compact combos (e.g., Underworld Breach lines or Aetherflux Reservoir). Round out the control suite with strong interaction—Swords to Plowshares isn't in color, so prioritize Counterspell effects, Pongify, Chaos Warp, and sweepers to protect your monarchy.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RU), by popularity.