
Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
Desmond Miles is a mono-black Assassin-tribal voltron-aggro commander who scales his power with every Assassin you control or that dies, then connects with menace to surveil into more gas. You flood the board with cheap Assassins, swing in with an ever-growing Desmond, and use surveil to fuel graveyard recursion while grinding opponents down one at a time.
Tighten the curve with cheap evasive Assassins and protection (Lightning Greaves, Whispersilk Cloak) so Desmond connects every turn, and add black tutors like Demonic Tutor and Vampiric Tutor to find your equipment or anthem. Lean into the surveil-graveyard synergy with reanimation (Reanimate, Animate Dead) and recursion engines, then add a closing line such as Craterhoof-style overrun via Overwhelming Stampede or a Phyrexian Reclamation loop to out-grind the table.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.