
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Dogmeat fuels a Voltron/aura-equipment midrange deck: mill into your gear, suit up a creature, and swing to generate Junk tokens that grind out card advantage. You build a board of enchanted/equipped attackers, then convert the Junk into extra resources and explosive turns while one big threat carries combat damage.
Add efficient protection like Swiftfoot Boots, Lightning Greaves, and Sigarda's Aid to insulate your enchanted threat from removal. Tighten the curve with stronger tutors (Steelshaper's Gift, Stonehewer Giant) and reattach engines (Ardenn, Brass Squire) to maximize Junk per turn. Top end with a clean finisher like Craterhoof Behemoth or Embercleave for explosive, repeatable kills.
Seeded from a single deck — rates appear once more public decks exist.
→ Infinite combat damage, Infinite combat phases, Infinite death triggers
→ Infinite death triggers, Infinite ETB, Infinite LTB
→ Infinite death triggers, Infinite ETB, Infinite LTB
→ Infinite death triggers, Infinite ETB, Infinite LTB
Combos via Commander Spellbook.
Same color identity (GRW), by popularity.