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Dogmeat, Ever Loyal
WRGNayaLegendary Creature — Dog

Dogmeat, Ever Loyal

Mana value3Rank#8,806
BuildCard details

The Commander

When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.

Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Guide

Gameplan

Dogmeat fuels a Voltron/aura-equipment midrange deck: mill into your gear, suit up a creature, and swing to generate Junk tokens that grind out card advantage. You build a board of enchanted/equipped attackers, then convert the Junk into extra resources and explosive turns while one big threat carries combat damage.

Strengths

  • Built-in recursion and self-mill smooths your aura/equipment package every cast
  • Junk tokens give relentless card advantage just for attacking
  • Naya colors offer top-tier ramp, removal, and combat tricks
  • Resilient threat density—commander recovers your best gear from the yard

Weaknesses

  • Heavy reliance on a single enchanted/equipped creature invites spot removal
  • Auras blow you out for two cards if the creature dies
  • Self-mill can exile or bin key cards you can't recover
  • Junk requires attacking to ramp, so it stumbles against stax and pillow-fort

Key Cards

  • Sram, Senior Edificer — Draws a card every time you cast an Aura or Equipment, refilling your hand fast.
  • Sigarda's Aid — Flashes in Auras and Equipment at instant speed and gives equipment free attach, protecting your investments.
  • Ardenn, Intrepid Archaeologist — Reattaches all your Auras and Equipment each turn, spreading gear across multiple attackers for more Junk.
  • Open the Armory — Tutors any Aura or Equipment to set up your best suit-up or recurs with Dogmeat.
  • Skullclamp — Turns expendable tokens and small creatures into a card-draw engine alongside Junk value.

Upgrade Path

Add efficient protection like Swiftfoot Boots, Lightning Greaves, and Sigarda's Aid to insulate your enchanted threat from removal. Tighten the curve with stronger tutors (Steelshaper's Gift, Stonehewer Giant) and reattach engines (Ardenn, Brass Squire) to maximize Junk per turn. Top end with a clean finisher like Craterhoof Behemoth or Embercleave for explosive, repeatable kills.

Core Cards

  • Mister Gutsy
  • Cinder Glade
  • Heroic Intervention
  • Strong Back
  • Codsworth, Handy Helper
  • Temple of Triumph
  • Animal Friend
  • Grim Reaper's Sprint
  • Fireshrieker
  • Temple of Plenty
  • Basilisk Collar
  • Junktown

Seeded from a single deck — rates appear once more public decks exist.

Win Conditions

  • ▸Voltron commander damage with a stacked, evasive creature
  • ▸Wide aggro alpha strikes backed by Junk-fueled extra spells
  • ▸Overrun effects (Craterhoof Behemoth, Triumph of the Hordes) closing through tokens and attackers

Archetypes

  • Voltron — Stacks Auras and Equipment on one creature to deal commander or combat damage while triggering Junk.
  • Equipment Aggro — Wide enchanted/equipped attackers each spawn Junk, snowballing resources every combat.
  • Value Midrange — Self-mill plus recursion and Junk impulse-draw grinds opponents out of cards.

Combos

  • Jinnie Fay, Jetmir's Second + Dogmeat, Ever Loyal + Breath of Fury

    → Infinite combat damage, Infinite combat phases, Infinite death triggers

  • Dogmeat, Ever Loyal + Gift of Immortality + Phyrexian Altar + Mana Matrix

    → Infinite death triggers, Infinite ETB, Infinite LTB

  • Dogmeat, Ever Loyal + Gift of Immortality + Phyrexian Altar + Semblance Anvil

    → Infinite death triggers, Infinite ETB, Infinite LTB

  • Dogmeat, Ever Loyal + Gift of Immortality + Phyrexian Altar + Council of the Absolute

    → Infinite death triggers, Infinite ETB, Infinite LTB

Combos via Commander Spellbook.

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