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Don & Raph, Hard Science
URIzzetLegendary Creature — Mutant Ninja Turtle

Don & Raph, Hard Science

Mana value3Rank#19,537
BuildCard details

The Commander

Menace

Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)

Guide

Gameplan

Flood the board with cheap artifacts, then swing with Don & Raph (menace makes them hard to block) to power out a huge discounted noncreature spell — usually a big X spell, mass draw, or a finisher — for next to nothing. You play a proactive artifact-tempo midrange game, building a wide artifact base and snowballing into oversized spells each combat.

Strengths

  • Affinity discount can make game-ending X spells or expensive bombs essentially free once you control many artifacts
  • Menace plus a 3-mana body makes the trigger reliable and hard to interact with via blocking
  • Lives in the deep UR artifact-synergy pool with tons of cheap rocks, treasures, and cantrips
  • Low commander cost means quick deployment and fast access to the attack trigger

Weaknesses

  • Reward only applies after attacking, so it's clunky on the turn you cast the commander and vulnerable to removal before combat
  • Affinity only helps noncreature spells — does nothing for creature-based plans
  • Board wipes and artifact hate (e.g. Vandalblast effects) can collapse your mana and discount engine at once
  • UR lacks reliable spot recursion, so losing your artifacts or commander stings

Key Cards

  • Mind's Desire — With affinity it becomes a near-free storm engine to chain through your deck after attacking.
  • Comet Storm — Discounted multikicker X-burn can be aimed at multiple players or faces as a finisher.
  • Mizzix's Mastery — Cast it for nearly nothing to flashback your biggest spell from the graveyard.
  • Sai, Master Thopterist — Generates a wide artifact army that fuels affinity and provides bodies and card draw.
  • Kappa Cannoneer — Cheap, evasive artifact payoff that grows with your artifact count and protects itself.
  • Saheeli, the Gifted — Cheats out artifacts and makes Servos, deepening your affinity board while threatening an ultimate.
  • Urza, Lord High Artificer — Turns your artifact pile into a mana engine that synergizes with the cost-reduction plan.

Upgrade Path

Lower your artifact curve with fast mana (Sol Ring, Mana Crest, Mind Stone, Mishra's Bauble, treasures) so affinity comes online by turn 3-4, and add efficient interaction (Swan Song, Counterspell, Cyclonic Rift) to protect your attack windows. Build toward a clean kill — a discounted Comet Storm/Mind's Desire turn or an Urza/Sai engine — rather than grindy value. Round out with artifact recursion and protection (Mystic Reflection, blink/bounce) to recover from wipes and resolve your payoff spell.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Discounted X burn spells (Comet Storm, Fireball, Crackle with Power) to the face
  • ▸Storm/spell-chain turns powered by Mind's Desire or Mizzix's Mastery
  • ▸Artifact-token beatdown with payoffs like Kappa Cannoneer or Sai's thopters
  • ▸Combat damage from an evasive, buffed commander backed by cheap protection

Archetypes

  • Artifacts — The affinity trigger directly rewards a dense artifact board, making rocks and tokens both ramp and payoff.
  • Spellslinger — The discount applies to instants and sorceries, enabling cheap big X spells and spell-chaining turns.
  • Combo — Free or near-free expensive spells enable storm-style or Mind's Desire chains to end the game.
  • Tempo/Aggro — A cheap evasive commander plus cheap interaction lets you pressure and protect your lead efficiently.

Combos

No combos found for this commander on Commander Spellbook.

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