
Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs less to cast for each artifact you control.)
Flood the board with cheap artifacts, then swing with Don & Raph (menace makes them hard to block) to power out a huge discounted noncreature spell — usually a big X spell, mass draw, or a finisher — for next to nothing. You play a proactive artifact-tempo midrange game, building a wide artifact base and snowballing into oversized spells each combat.
Lower your artifact curve with fast mana (Sol Ring, Mana Crest, Mind Stone, Mishra's Bauble, treasures) so affinity comes online by turn 3-4, and add efficient interaction (Swan Song, Counterspell, Cyclonic Rift) to protect your attack windows. Build toward a clean kill — a discounted Comet Storm/Mind's Desire turn or an Urza/Sai engine — rather than grindy value. Round out with artifact recursion and protection (Mystic Reflection, blink/bounce) to recover from wipes and resolve your payoff spell.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RU), by popularity.