
When Donnie & April enter, choose one or both. Each mode must target a different player.
• Target player draws two cards.
• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.
Lean into mono-blue value engines: cast Donnie & April, draw two and/or rebuy a key spell, then repeatedly blink or recur them to bury opponents in card advantage. You play a controlling artifact/spellslinger midrange game, protecting your engine until you assemble an infinite combo or grind to a dominant board.
Add fast mana (Mana Crypt, Sol Ring, Mana Vault) and free flicker/protection to deploy and shield Donnie & April earlier. Build toward a dedicated combo line—Deadeye Navigator or Displacer Kitten with Archaeomancer and a payoff like Aetherflux Reservoir or Thassa's Oracle—and tighten the deck with top-tier counterspells (Force of Will, Fierce Guardianship, Mana Drain) plus tutors like Mystical Tutor and Fabricate to find your pieces.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite card draw, Infinite draw triggers, Near-infinite LTB
→ Infinite ETB, Infinite storm count, Infinite creature tokens
→ Infinite LTB, Infinite ETB, Infinite storm count
Combos via Commander Spellbook.
Same color identity (U), by popularity.