
Flying
When Dorothea attacks or blocks, sacrifice it at end of combat.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."
If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
Cast Dorothea as a cheap 4/4 flier that swings for big chunks (she sacrifices herself end of combat), then recast her transformed via Disturb as Dorothea's Retribution, an aura that makes a 4/4 flying Spirit on every attack. Build around enchanting an evasive or repeatable attacker to flood the air with 4/4s, while leaning on her self-sacrifice and graveyard-recursion to feed aristocrats and blink value. You win by going wide with flyers or grinding incremental advantage in UW.
Tighten the engine by adding token doublers (Anointed Procession, Mondrak), reliable host creatures with evasion, and a critical mass of sacrifice payoffs (Bastion of Remembrance, Zulaport Cutthroat) to convert dying tokens into damage. Add UW staples for protection and card flow—Smothering Tithe, Esper Sentinel, Teferi's Protection—and recursion like Sun Titan or Ghostly Flicker to keep Dorothea online. For higher power, pivot toward a combo finish such as Reveillark/Karmic Guide loops or a token-driven aristocrats kill rather than pure combat damage.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (UW), by popularity.