
Flying, trample
When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
Ramp hard into Dragonlord Atarka to clear blockers and value creatures with her 5-damage ETB, then close fast with a big flying trampler and a wide Gruul board. Most games are won by ramping into fatties, recurring Atarka's ETB via blink/reanimation, and beating down before opponents stabilize.
Add fast mana and ramp (Mana Crypt, Sol Ring, Birds of Paradise, mana dorks) to deploy Atarka sooner, then lean into blink (Conjurer's Closet, Eldrali Displacer-style effects) or reanimation (Animate Dead, Reanimate via splash isn't possible, so use Defense of the Heart, Sneak Attack, Through the Breach) to abuse her ETB and cheat threats. Round out with protection (Heroic Intervention, Deflecting Swat) and card advantage (Greater Good, Beast Whisperer, Guardian Project) so you don't run dry after the first wave.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.