
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Drana and Linvala lands as a 4-mana flier with vigilance that simultaneously shuts off every opponent's creature activated abilities while stealing them for itself. You play a midrange/control game using her static lock to neuter mana dorks, sac outlets, and combo creatures, then beat down or close with stolen abilities and a focused removal/protection package.
Add fast mana and protection (Mana Crypt, Swords to Plowshares already in, plus Mother of Runes, Lightning Greaves, Teferi's Protection) so your fragile lockpiece sticks. Tighten the curve toward efficient interaction and a clean wincon—either a Voltron equipment suite or a token/anthem package—rather than relying on the inconsistent ability theft. Lean into the stax angle with Thalia, Drannith Magistrate, and Smothering Tithe to translate the static lock into a true prison strategy.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Opponents can't activate abilities of lands or creatures they control, Lock, Mass Land Denial
→ Opponents can't activate abilities of lands or creatures they control, Lock, Mass Land Denial
→ Opponents can't activate abilities of lands or creatures they control, Lock, Mass Land Denial
→ Opponents can't activate abilities of lands or creatures they control, Lock, Mass Land Denial
→ Opponents can't activate abilities of lands or creatures they control, Lock, Mass Land Denial
Combos via Commander Spellbook.
Same color identity (BW), by popularity.