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Drizzt Do'Urden
WGSelesnyaLegendary Creature — Elf Ranger

Drizzt Do'Urden

Mana value5Rank#13,871
BuildCard details

The Commander

Double strike

When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.

Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.

Guide

Gameplan

Drizzt is a GW midrange/voltron commander that snowballs into a lethal double-striking threat. He enters with Guenhwyvar as a free body, and grows whenever bigger creatures die — so you fight, sacrifice, or kill fat creatures (yours or opponents') to pile counters on him. Suit him up with evasion and protection and connect for commander damage, or go wide with counters and tokens.

Strengths

  • Double strike doubles every +1/+1 counter and combat-damage payoff, accelerating commander-damage kills.
  • Comes with immediate board presence (Guenhwyvar) so he's never a blank if removed and recast.
  • His counter ability rewards GW's natural fight, deathtouch, and sacrifice synergies passively.
  • GW gives premium protection, ramp, and recursion to keep him sticking.

Weaknesses

  • No innate evasion or protection — relies on equipment/auras and is vulnerable to single-target removal.
  • The death trigger only counts power greater than his, so once he's large the payoff shrinks.
  • Voltron lines fold to board wipes and cheap exile/bounce, losing all invested counters.
  • GW lacks card draw and interaction depth compared to other color pairs.

Key Cards

  • Fireshrieker — Redundant double strike is irrelevant, but cheap equipment that adds evasion and protection is what Drizzt needs — prioritize trample/unblockable instead.
  • Rancor — Recurring trample and a power boost for cheap, ideal for pushing double-strike damage through.
  • Swiftfoot Boots — Hexproof and haste protect your investment and let counters start mattering immediately.
  • Skullclamp — Sacrificing small creatures draws cards, and big creatures dying feeds Drizzt's counters.
  • Maja, Bretagard Protector — Token and counter synergies that turn Guenhwyvar and friends into a wider, growing board.
  • Pathbreaker Ibex — Overrun-on-a-stick that exploits Drizzt's already-huge power across your whole team.

Upgrade Path

Lean fully into one plan: for voltron, add cheap unblockable/protection equipment (Whispersilk Cloak, Lightning Greaves, Shadowspear) and trample enablers; for counters, add proliferate (Inspiring Call, Branching Evolution) and anthem payoffs. Improve consistency with GW ramp (Sol Ring, Smothering Tithe, Esper Sentinel) and recursion to rebuild after wipes, plus protective answers like Heroic Intervention and Teferi's Protection.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Commander damage via a buffed, evasive double-striking Drizzt.
  • ▸Going wide with Guenhwyvar and tokens, then a mass pump (Pathbreaker Ibex, Overwhelming Stampede).
  • ▸Repeatedly fighting/killing fat creatures to make Drizzt a one-hit threat.

Archetypes

  • Voltron — Double strike plus stacking counters makes him a fast commander-damage clock when equipped with evasion.
  • Counters / +1/+1 Matters — His death trigger naturally builds counters that GW counter payoffs amplify across the board.
  • Aristocrats-lite — Sacrificing or killing large creatures intentionally triggers his growth ability.
  • Fight / Deathtouch — Green fight spells and deathtouch enablers kill big creatures to fuel his counters and clear blockers.

Combos

No combos found for this commander on Commander Spellbook.

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