
When Duskana enters, draw a card for each creature you control with base power and toughness 2/2.
Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
Duskana is a Naya go-wide aggro engine: flood the board with creatures whose base power and toughness are 2/2, then attack to pump each into a 5/5. Her enter-the-battlefield draw refills your hand based on those creatures, so you can recast her repeatedly to dig and keep pressure on multiple opponents. You win by curving out cheap 2/2s and token makers, then alpha striking once Duskana turns the whole team into beaters.
Lean into bodies that stay base 2/2 (avoid +1/+1 counter payoffs that void the buff) and add evasion/trample enablers like Craterhoof Behemoth and Overwhelming Stampede so your swings actually connect. Add protection and recursion—Heroic Intervention, Boros Charm, and blink effects like Ephemerate to re-fire her draw—to beat wraths. Tighten the mana with fast rocks (Sol Ring, Arcane Signet) and dual lands so you can deploy a board and recast Duskana in the same turn.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRW), by popularity.