
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
Edward Kenway is a Grixis goodstuff/aggro commander that wants a wide board of Pirates and Vehicles attacking every turn. Combat triggers fuel a snowballing Treasure economy off your tapped attackers, while Vehicles dealing damage steal cards from opponents' libraries. Ramp into big plays with Treasure and grind value until you punch through with a flying/evasive Pirate crew or a Vehicle-fueled alpha strike.
Lean into the most efficient Treasure doublers and payoffs (Goldspan Dragon, Reckless Fireweaver, Dockside Extortionist) to convert ramp directly into wins, and tighten the curve so the deck isn't dead before turn five. Add cheap evasive Vehicles like Smuggler's Copter alongside crew enablers so your steal trigger is consistent, and include protection (Heroic Intervention, counterspells) to defend against the board wipes that gut this strategy. Top-end can shift toward a combo finish with Disciple of the Vault plus Treasure-sacrifice loops for a faster clock.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite turns, Lock
Combos via Commander Spellbook.
Same color identity (BRU), by popularity.