
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, then transform it.
Equip
Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
Equip Elbrus cheaply, connect once with an evasive carrier, and flip it into Withengar Unbound, a 13/13 flying, intimidating trampler that ends games fast. The deck is mono-black aggression backed by removal and reanimation, looking to push commander damage or simply overwhelm a player. Withengar also snowballs absurdly off any opponent dying, gaining thirteen more counters each time.
Lean into evasion and protection that guarantee the flip—Whispersilk Cloak, Rogue's Passage, Swiftfoot Boots—plus a tutor package (Demonic Tutor, Vampiric Tutor) to assemble pieces. Add reanimation and cheat effects to deploy Elbrus or its carriers ahead of curve, and consider double-strike or pump (Grafted Exoskeleton, Berserkers' Onslaught) so a single connection threatens lethal. Round out with strong mono-black interaction and recursion so a removal spell on Withengar doesn't end your game.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.