
, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Fill your graveyard with creatures, then tap Ellie and Alan each turn to exile one and Discover X equal to its mana value, cascading into free spells. You build card and mana advantage every turn while recurring big payoffs, snowballing into an overwhelming board or a value engine that buries opponents.
Tighten the curve so Discover reliably hits impactful creatures, then add self-mill (Mesmeric Orb, Hedron Crab, dredge cards) to load the yard fast. Layer in protection like Heroic Intervention and Lightning Greaves plus efficient ramp, and add a clean reanimation/blink package so big milled creatures become Discover fuel and immediate threats. Top it off with a deterministic finisher and tutors to find your payoffs.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GUW), by popularity.