
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
Flood the board with cheap creatures and tokens to trigger Elrond on every entry, scrying to smooth draws and tempting the Ring twice a turn for a steady stream of Ring bonuses. You grind value through card filtering and ring-bearer evasion/draw, then close with a wide team or a single buffed evasive threat.
Lean into proactive token engines and flicker outlets so Elrond triggers twice every turn without effort, then add efficient blue interaction like counterspells and Cyclonic Rift to protect the engine. Tighten the win condition—either a wide anthem package or a single evasive Ring-bearer with draw payoffs—rather than relying purely on incremental value. Faster mana (Sol Ring, Mana Crypt, signets) lets you deploy and recast Elrond ahead of curve.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite +1/+1 counters on a creature, Infinite creature tokens, Infinite ETB
→ Infinite +1/+1 counters on a creature, Infinite creature tokens, Infinite ETB
→ Infinite LTB, Infinite ETB, Infinite colorless mana
→ Infinite ETB, Infinite creature tokens, Infinite scry 1
→ Infinite ETB, Infinite creature tokens, Infinite scry 1
Combos via Commander Spellbook.
Same color identity (U), by popularity.