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Elrond of the White Council
UGSimicLegendary Creature — Elf Noble

Elrond of the White Council

Mana value5Rank#9,470
BuildCard details

The Commander

Secret council — When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.

Guide

Gameplan

Cast Elrond and weaponize the vote: opponents either hand you their best creatures (fellowship) or pump your entire board (aid), and you win regardless of which way they break. Build toward a wide, counter-fueled creature board in Simic, blinking Elrond to re-trigger the vote and snowball stolen creatures plus +1/+1 counters into a lethal swing.

Strengths

  • No-lose vote design: you profit whether opponents give you creatures or pump your team
  • Blink and bounce synergy lets you abuse the ETB vote repeatedly
  • Simic offers premium ramp, card draw, and counter payoffs
  • Counter accumulation enables huge proliferate and +1/+1 strategies

Weaknesses

  • Politics-dependent ETB can be read and minimized by savvy tables
  • No evasion or protection built in—stolen creatures and counters still need to connect
  • Vulnerable to board wipes that erase your accumulated counters and theft
  • Stolen creatures return to owners if Elrond leaves without a sacrifice outlet

Key Cards

  • Ghostly Flicker — Reblinks Elrond to force a fresh secret-council vote and steal or pump again.
  • Deadeye Navigator — Repeatable blink engine to re-trigger the vote every turn for relentless value.
  • Doubling Season — Doubles every aid-vote +1/+1 counter for explosive board growth.
  • Branching Evolution — Multiplies counter output, turning a single aid vote into a massive pump.
  • Goblin Bombardment — A sacrifice outlet to permanently cash in stolen creatures before they revert.
  • Cyberdrive Awakener — Turns your counter-laden board into evasive artifact creatures for a finishing blow.

Upgrade Path

Add more blink and bounce (Eldrazi Displacer, Conjurer's Closet, Equilibrium) to abuse the vote each turn, plus a sacrifice outlet to keep stolen creatures permanently. Layer in counter doublers (Doubling Season, Hardened Scales) and proliferate (Inexorable Tide, Evolution Sage) so aid votes snowball, then top it off with evasion enablers like Cyberdrive Awakener or Akroma's Memorial to convert a huge board into a single lethal turn.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Alpha strike with an oversized, counter-boosted board
  • ▸Granting evasion (trample/flying/unblockable) to a buffed army for lethal damage
  • ▸Stolen high-impact creatures plus your own threats overwhelming the table
  • ▸Proliferate/counter combos producing game-ending stats

Archetypes

  • +1/+1 Counters — Aid votes seed counters that proliferate and counter-doublers turn into a lethal board.
  • Blink — Repeatedly flickering Elrond reruns the vote for stolen creatures and pumps.
  • Theft/Group Slug — Fellowship votes let you commandeer opponents' best threats.
  • Tokens Go-Wide — Aid votes pump every creature, rewarding a broad token board.

Combos

No combos found for this commander on Commander Spellbook.

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