
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. (
can be paid with either
or
.)
Emiel turns repeatable blink into an engine: pay to flicker your own creatures, exploiting enter-the-battlefield triggers for value while stacking +1/+1 counters off the second ability. You ramp into Emiel early, deploy a few high-impact ETB creatures, then loop them to grind card advantage, mana, or assemble an infinite combo that ends the game.
Tighten the mana base with fast ramp (Sol Ring, Birds of Paradise, Llanowar Elves, Sakura-Tribe Elder) so you reach Emiel and pay activations earlier. Add tutors and combo enablers like Felidar Guardian, Cloudstone Curio, and mana-positive dorks (Priest of Titania, Karametra's Acolyte) to make blink loops infinite, plus protection like Heroic Intervention and Teferi's Protection. Round out with high-ceiling ETB payoffs (Avenger of Zendikar, Woodland Bellower, Reclamation Sage) and efficient interaction to defend the engine.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite blinking, Infinite ETB, Infinite LTB
→ Infinite LTB, Infinite ETB, Infinite blinking
→ Infinite LTB, Infinite ETB
→ Infinite ETB, Infinite colored mana, Infinite creature tokens with haste
→ Infinite LTB, Infinite ETB, Infinite blinking
Combos via Commander Spellbook.
Same color identity (GW), by popularity.