
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Emrakul is a colorless top-end finisher that fills your graveyard with diverse card types to slash her cost, then closes games as a 13/13 flyer with protection from instants. The Mindslaver-on-cast trigger lets you hijack an opponent's turn to sabotage their board, dump their hand badly, or set up your own win. You ramp hard, self-mill or churn through cards, and deploy Emrakul as a midgame haymaker rather than a true late-game prayer.
Lean into the best colorless ramp—Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Thran Dynamo—to deploy her by turn 6-7. Add cheap cantrip artifacts and self-mill to maximize card-type diversity for cost reduction, and pack equipment or Eldrazi Conscription to make her hits lethal. Round out with colorless removal like Ugin, Karn Liberated, and All Is Dust to protect your tempo.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite turns for each opponent, You control your opponents on each of their turns, Lock
→ Win the game at the beginning of your next upkeep
→ Win the game at the beginning of your next upkeep
Combos via Commander Spellbook.