
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Emry is a mono-blue artifact engine: she enters cheaply thanks to affinity, fills your graveyard, then recurs artifacts every turn so you can replay value pieces and combo loops. You flood the board with cheap and free artifacts, generate card advantage and mana, then assemble an infinite combo or grind to victory. Each turn you tap her to recast a key artifact from the yard, building toward a lock or kill.
Add fast mana like Mana Crypt, Mox Opal, and Mox Amber to power explosive starts and reduce Emry's cost further. Tighten the combo package (Time Sieve, Thopter Foundry, Sword of the Meek, Ashnod's Altar) and add tutors like Whir of Invention, Muddle the Mixture, and Reshape to find pieces. Round out with strong counterspells (Force of Will, Mana Drain) and protection like Lightning Greaves to keep your engine online.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ You control one opponent on each of their turns, Lock
→ Infinite storm count, Infinite card draw at the beginning of the next upkeep, Infinite draw triggers at the beginning of the next upkeep
→ Prevent all damage that would be dealt to you, You have protection from everything, Lock
→ Infinite turns, Lock
→ Infinite colored mana, Infinite storm count
Combos via Commander Spellbook.
Same color identity (U), by popularity.