
When Enkira, Hostile Scavenger enters, create two Walker tokens. (They're 2/2 black Zombie creatures.)
As long as Enkira is equipped, it must be blocked if able.
Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.
Enkira is a BG Zombie-aristocrats/Voltron hybrid that floods the board with 2/2 Walker tokens, then swings wide alongside an indestructible, equipped commander. You start making bodies the moment she enters, build a Zombie army, and either chip in damage with a token swarm or strap equipment onto Enkira and force chump blocks while she stays unkillable in combat. Drain, sacrifice payoffs, and recursion turn dead Walkers into card and life advantage.
Add fast mana and token doublers (Anointed Procession, Parallel Lives) plus sac-and-drain engines (Blood Artist, Bastion of Remembrance) to make every Walker matter. Lean into a Skullclamp/Pitiless Plunderer/Gravecrawler-style engine for card and mana advantage, and include protection (Lightning Greaves, Heroic Intervention) so removal-heavy tables can't blunt your commander. For higher power, build toward a tight aristocrats combo finish rather than relying purely on combat damage.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite colorless mana, Infinite creature tokens, Infinite death triggers
Combos via Commander Spellbook.
Same color identity (BG), by popularity.