
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
Eriette turns Auras into a slow-grind drain engine: enchant your own creatures for buffs and enchant opponents' creatures to neutralize their attackers, then bleed the table each end step for life equal to your Aura count. You build a critical mass of cheap Auras, protect Eriette, and either steal threats with control Auras or assemble a quick voltron/combo kill.
Add efficient enchantment removal and protection (Aura Shards, Generous Gift, Swords to Plowshares) plus card-advantage engines like Enchantress's Presence and Argothian Enchantress to avoid running dry. Lean into a combo finish—On the Job-style Aura recursion or copying effects—so the drain becomes a closer rather than just incidental. Tighten the curve with cheap impactful Auras and add fast mana like Sol Ring, Arcane Signet, and mana rocks to deploy threats ahead of removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BW), by popularity.