
This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
Cast cheap instants and sorceries to build a graveyard with diverse mana values (making Eris cheap to recast), and chain two spells per turn to spit out a swarm of 4/4 flying prowess Dragons. Each Dragon also has prowess, so every subsequent spell pumps your whole flying board into a lethal alpha strike. You play a controlling spellslinger game early, then close fast once Eris and a few Dragons are online.
Add fast mana and ritual effects (Jeska's Will, Dockside Extortionist, Mana Crypt) so you reliably cast two-plus spells per turn and bring Eris back cheaply. Tighten the curve toward efficient cantrips with varied mana values to maximize her cost reduction, and add protection like Veil of Summer, Heroic Intervention, or counterspells to shield the swarm from wraths. For a higher ceiling, lean into Underworld Breach plus Storm-Kiln Artist loops for explosive storm finishes.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RU), by popularity.