
Vigilance, trample, ward
At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
Cast both a creature spell and a noncreature spell every turn to trigger Eshki at combat, drawing a card and snowballing two +1/+1 counters onto her. With vigilance, trample, and ward she becomes a fast-growing, hard-to-answer threat that swings in while drawing you into more spells. You close games quickly by carding your way to lethal commander damage or going wide with counters synergy.
Tighten the curve with cheap cantrips and ramp so you reliably trigger Eshki every turn, then add counter doublers (Doubling Season, Branching Evolution) and proliferate. Layer in protection like Heroic Intervention, Swiftfoot Boots, and Robe of Stars to insulate your single threat, and finish with extra-combat or trample-doubling effects (Aggravated Assault, Rancor) to convert her size into kills faster.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRU), by popularity.