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Eshki, Temur's Roar
URGTemurLegendary Creature — Human Warrior

Eshki, Temur's Roar

Mana value3Rank#5,587
BuildCard details

The Commander

Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent.

Guide

Gameplan

Eshki is a Temur midrange engine that snowballs by casting big creatures: each one grows Eshki, draws cards when power is 4+, and turns into a group-burn finisher when you cast something with power 6+. You ramp into fatties, refill your hand off of them, and eventually swing Eshki for lethal commander damage while pinging the whole table.

Strengths

  • Built-in card advantage and a growing threat from a single 3-mana commander
  • Burns out the whole table for free when you chain large creatures
  • Strong color identity for ramp, big creatures, and protection
  • Snowballs quickly and can close games with commander damage

Weaknesses

  • Heavily commander-dependent; removal stalls the whole engine
  • Triggers only on cast, so reanimation and tokens don't grow Eshki
  • Wants expensive creatures, leaving you vulnerable while ramping
  • No evasion or trample built in, so big Eshki can be chump-blocked

Key Cards

  • Cloudstone Curio — Lets you bounce and recast cheap big creatures to retrigger Eshki repeatedly for draws and burn.
  • Quicksilver Amulet — Cheats fatties in—but note it doesn't cast them, so prioritize hard-casting power-6 threats for the trigger.
  • Temur Sabertooth — Returns your creatures to hand to recast them, looping Eshki triggers and protecting key bodies.
  • Garruk's Uprising — Doubles as card draw on big creatures and grants trample so a huge Eshki connects.
  • Rhonas the Indomitable — Cheap, high-power body that triggers draw on cast and gives Eshki trample to push commander damage.
  • Lightning Greaves — Protects your snowballing commander from removal and lets Eshki attack the turn it grows.

Upgrade Path

Add free or cheap recursion like Cloudstone Curio and Temur Sabertooth to loop high-power creatures and weaponize the burn trigger, and include consistent ramp (Cultivate, mana dorks, signets) to deploy fatties earlier. Improve protection with Lightning Greaves and Heroic Intervention, then add trample/evasion enablers like Garruk's Uprising and Rhonas to make Eshki's commander damage reliable.

Core Cards

  • Harbinger of the Hunt
  • Glorybringer
  • Cinder Glade
  • Dragon's Hoard
  • Scourge of the Throne
  • Selvala's Stampede
  • Whirlwing Stormbrood // Dynamic Soar
  • Ureni of the Unwritten
  • Haven of the Spirit Dragon
  • Hellkite Courser
  • Atsushi, the Blazing Sky
  • Rapacious Dragon

Seeded from a single deck — rates appear once more public decks exist.

Win Conditions

  • ▸Connecting with a massively oversized Eshki for commander damage
  • ▸Repeated power-6+ casts dealing Eshki's power to each opponent until the table dies
  • ▸Going wide/tall with fatties and overrunning with trample finishers

Archetypes

  • Big Creatures / Stompy — Eshki rewards casting high-power creatures with growth, draw, and direct damage.
  • Flicker/Bounce Value — Recasting creatures via bounce engines repeatedly retriggers Eshki's draw and burn.
  • Midrange Combo — Free-recast loops with bounce effects can chain power-6 creatures to deal lethal table-wide burn.

Combos

No combos found for this commander on Commander Spellbook.

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