
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Flood the board with cheap enchantments and auras to trigger Constellation repeatedly, growing a creature (often a single threat) with +1/+1 counters and recurring evasion. You ramp into enchantments, snowball a flyer, and beat down with hexproof voltron or wide counter synergies before opponents stabilize.
Add counter doublers (Hardened Scales, Doubling Season, Branching Evolution) and protection auras (Hexproof-granting Snake Umbra, Shielded by Faith) to make a resilient voltron threat. Lean into enchantress draw (Eidolon of Blossoms, Setessan Champion, Sythis effects via partners not allowed—stick to mono-engines) for consistency. Tighten the mana with dual lands and ramp like Three Visits and Nature's Lore so you can deploy multiple enchantments per turn.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GU), by popularity.