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Evin, Waterdeep Opportunist
BBlackLegendary Creature — Human Rogue

Evin, Waterdeep Opportunist

Mana value4Rank#12,041
BuildCard details

The Commander

Menace

Ward—Sacrifice a creature.

Evin gets +2/+0 for each Treasure you control.

Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.

Guide

Gameplan

Evin is a mono-black aristocrats/Treasure deck that turns every sacrifice in the game into Treasure ramp, then converts that Treasure into either a lethal commander or fuel for big black payoffs. You sacrifice creatures (yours or via edicts that hit opponents) each turn to bank a Treasure, ramp into powerful sac engines, and either swing with a buffed menacing Evin or grind opponents out of creatures and life.

Strengths

  • Generates Treasure off any sacrifice at any table, fueling huge ramp in mono-black
  • Built-in Ward—Sacrifice a creature makes Evin very hard to spot-remove
  • Menace plus +2/+0 per Treasure makes commander damage kills realistic and fast
  • Mono-black gives access to deep tutors, recursion, and the best edict/aristocrat package
  • Self-fueling: more sacrifice outlets equal more Treasure equal more outlets

Weaknesses

  • Treasure-matters and aristocrats hate (Anti-token sweepers, graveyard hate) hit hard
  • Mono-color means no access to blue counters or red rituals/extra-combat support
  • Evin's offense relies on a Treasure board that wraths and artifact removal can erase
  • The triggered ability only fires once per turn, capping Treasure income
  • Can be slow to close without a clear combo or evasion plan

Key Cards

  • Pitiless Plunderer — Every creature death makes a Treasure, stacking with Evin's once-a-turn trigger for explosive ramp.
  • Bastion of Remembrance — Turns your sacrifice loops into a guaranteed life-drain win independent of combat.
  • Ashnod's Altar — Free sac outlet that converts your board into mana and triggers Evin every turn.
  • Mahadi, Emporium Master — End-step Treasure for each creature that died, doubling down on the death-and-Treasure theme.
  • Black Market Connections — Treasure, tokens, and cards in mono-black—perfect fuel and advantage engine for Evin.
  • Marionette Master — Pairs with Treasure sacrifice to deal massive direct damage and close games.

Upgrade Path

Add fast mana and tutors (Demonic Tutor, Vampiric Tutor, Dark Ritual) to find your sacrifice-plus-drain combos sooner, and lean on free sac outlets like Viscera Seer and Carrion Feeder. Tighten the deck around an A+B kill—Pitiless Plunderer plus a free outlet and a drain payoff—and include recursion like Reanimate and Victimize to rebuild after wraths. Top-end mana sinks such as Torment of Hailfire give your Treasure pile a guaranteed finisher.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Commander damage via a menacing, Treasure-buffed Evin
  • ▸Aristocrats drain with Bastion of Remembrance or Blood Artist effects
  • ▸Marionette Master / Disciple of the Vault style Treasure-sacrifice damage
  • ▸Grinding the table out of creatures with edicts and recursion, then ramping into a bomb

Archetypes

  • Aristocrats — Evin rewards repeated sacrifice with Treasure while drain payoffs convert deaths into damage.
  • Treasure Ramp — Banks Treasure off sacrifices to power out expensive black bombs and big X spells.
  • Voltron — Menace plus +2/+0 per Treasure can make Evin a one- or two-hit commander kill.
  • Combo — Sac-loop engines with Treasure producers and a drain payoff form repeatable kill combos.

Combos

No combos found for this commander on Commander Spellbook.

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